PAST
MEETINGS
THURSDAY, JULY
20, 2000
LOCATION:
Sughrue, Mion, Zinn, Macpeak & Seas, PLLC
2100 Pennsylvania Avenue, N.W.
Washington, D.C. 20037
HOSTESS:
Jennifer Holehouse
TOPIC:
Training Tips: How to Teach Effectively (an interactive presentation)
NOTES FROM THE MEETING:
DOWNLOAD:
Jen’s PowerPoint presentation (a
part of 2000.zip)
We covered the following topics and
the notes for each topic follow. The
notes combine Jennifer’s presentation ideas as well as feedback from
the interactive discussion.
ICE
BREAKERS
·
Play “getting to know
you” games. Jennifer has
a handout of games. Email Jennifer
with your name and address if you weren’t at the meeting and want a
copy.
·
Cornell University
Icebreaker links: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
·
Personality Tests link: http://www.2h.com/Tests/personality.phtml
This link is great for smaller classes
where playing a game won’t work.
·
To strike up a conversion
with and among the student, ask them what their favorite cartoon is or
what is the last movie they saw. People
love to share this information and it tells a lot about a person and
makes for interesting conversation.
·
Ask students if they were
stranded on a deserted island, what one book, food, and person would
they want to take with them and why.
·
Have students that do not
know each other pair up and interview each other for 1 minute.
Then have each person give a quick bio of the person they
interviewed. People may be
more comfortable introducing another person than they are talking about
themselves.
LEARNING
FORMATS
·
Instructor Led
·
Case-based learning – a
series of short demos by the instructor where the student doesn’t try
to follow along. They just
watch and absorb the concept and take notes.
Then the students complete exercises (cases) on their own
covering what they just observed in a demo.
For detailed instructions: see the June
1999 WTF meeting on designing Case-based classes.
·
Workshops – have the
students bring their own work to class that they are having problems
with and you become a coach and help people individually as they work.
Students can also help each other.
· Personal Training Day –
A day dedicated to one-on-one personal training.
Advertise this day well and get students to compile a list of
topics they want to cover. Executives
and computer-phobics tend to love these special days.
· Lunch-n-Learns – Short
and fun lunchtime sessions. Offer
cookies and invite students to bring their lunch.
· Learn by Help Desk calls
– Even though we hate this method, it happens. Try
to get the repeat offenders into a class.
For example, if someone calls repeatedly on a header/footer
problem, try to get them to sign up for the next class on that topic.
· Web-based learning
· Tips of the week – If
you company has a regular newsletter, place a tip of the week in it.
· Stump the trainer –
Offer rewards for coming up with problems or questions that stump the
trainer.
MOTIVATING
STUDENTS TO PARTICIPATE
·
Get the students excited
about the subject matter from the beginning.
Give examples of how the class relates to their real work.
·
Give prizes for really
good answers, comments or questions.
·
Make eye contact with one
student at a time and SMILE!
·
Create a comfortable
casual learning atmosphere. I
have highlighters, sticky notes, pads, pens and tissues at each desk for
the students to use.
·
Give students time to
respond when you ask if they have questions.
Out of habit we tend to only wait a few seconds for students to
respond with questions. Students
need more time than that to come up with a questions, formulate it and
get up the nerve to ask it. Also
try rephrasing the questions, “what questions do you have?”
·
Let students work in
groups of 3 or 4.
·
The “Crab Award”.
For certain types of training session students tend to be crabby
because they don’t want to learn or use the new technology.
Get a wind-up crab and tell them ahead of time that anyone that
complains or grumbles, gets the crab award.
Tell the students that they are the ones who award the crab to
each other – not the trainer. This
creates a fun edge during class and breaks the tension when someone is
being crabby. You’ll even
have students asking for the crab just so they can vent their
frustrations freely. However,
as we all know, just the right crabby student can put a class in a bad
mood. In these situations,
try to put a positive spin on the complainer’s argument.
Many complaints are the source of company policy rather than
software features. Since
the trainer generally doesn’t have control over company policy, try to
keep the student’s focused on what you DO have control over.
·
Play dumb:
when a students asks you a question, act like you don’t know
the answer or ask another student how they would solve that dilemma.
This gets students to help each other which is something you want
them doing once they leave class. Don’t
make them dependent on you.
·
Ask students to give
examples of how what they learned will relate to their job function.
This not only gets them thinking about how they would use the
software back at their desk, but gives you good suggestions on their
needs which can help you fine-tune your future sessions on the same
topic.
·
If you end up with a
class clown, use them as the ringleader for people to focus on.
Involve the ringleader in questions, games, exercises, and
examples. Class clowns
usually enjoy the attention and it makes the class more memorable.
·
Props:
one trainer said he had a talking gorilla that said things like
“good idea!” He would
activate the talking gorilla when a student had a good idea and it makes
every laugh, keeps them alert and makes participation fun.
I don’t know where to get a talking gorilla, but you get the
idea.
·
The post-it parking lot:
Hand a parking lot poster on the wall (make one up).
Give the students two different colored post-it notes
(pink/yellow). Have them
write things they like on the pink notes and questions, dislikes or
stumpers on the yellow notes. This
is a good way to get anonymous and silent feedback.
Works well in policy or staff meeting with a lot of people.
You can also achieve the same thing by having the participants
place their colored notes on index cards and turn in the index cards at
the end of the session.
INCREASING
STUDENT RETENTION
·
Case-based classes –
because these classes are extremely hands-on for the students, retention
in greater.
·
Create exercises with
“real” documents and “real” scenarios.
·
Tie stories, analogies
and props to lessons.
o
Word Styles are like Ragu
Spaghetti Sauce. Ragu’s
slogan is “it’s in there.” Everything
you need to format your text is in that style!
o
The Jason Tab:
when teaching paragraph numbering, there is this mysterious tab
on the ruler bar that keeps coming back again and again even though you
remove it. We call that the
Jason tab, because like Jason in Friday the 13th, it keeps
coming back.
·
Get students to take a
pledge to begin using what they learned right away.
·
Recent study: a good
night’s sleep increases retention for what was learned that day.
DECREASING
THOSE HELP CALLS
·
Provide students with
well organized documentation.
·
Manuals
·
Online written
instructions.
·
Start a peer-to-peer
support group (WUGs). WUG
stands for Windows User Group.
·
KnowledgeBase – create
a knowledgebase out of your help desk data.
Make sure you record concise step-by-step instructions in the
“solutions” field. Create
an easy way for the end-user to search this database for problems that
will allow them to print your concise solutions.
·
Get students back in
class on the topics for which they have problems.
HOW
TO LIMIT MATERIAL DUE TO TIME CONSTRAINTS
HOW
TO DEFINE THE GOALS OF THE COURSE
·
Know the needs of your
students - Interviews.
·
Ask people what they
dislike about the program your are teaching.
Use these dislikes as challenges to show them a better way.
·
Define which features you
need to teach to reach the goals.
HOW
TO DESIGN A COURSE FROM SCRATCH
·
Explore and learn the
software yourself.
·
You must have the goals
of your students clear. Interview
your potential students to get their goals.
·
Write down the goals in
order of difficulty.
·
Create an outline to
teach the features that accomplish these goals (in order of difficulty).
·
Use real documents from
your students.
·
THE OUTLINE: create an
outline template for yourself. Outlines
almost always begin with an introduction to the class handouts,
what the topic or program is used for, overview of the screen,
and then begin with basics features.
·
There are software
packages on the market that you can buy that will let you pick and
choose what you want to teach and an instructor outline, student
handouts and exercises are generated for you. Look at http://www.princetoncenter.com/.
·
Also research a package
called “ready editor” which prepackages modules for software and can
customize for your teaching style.
Has a 14 day free demo.
HOW
MUCH SHOULD I TRY TO COVER IN ONE CLASS?
·
It depends on how much
time you have and the goals of the students.
·
Which goals are shared by
everyone?
·
Which goals are shared by
fewer people?
·
Begin with the basics and
break the rest up into smaller modules.
·
Never cover so much that
your students become BRAIN DEAD!
·
Use games to break up a
long class to revive students and refresh them on what they’ve
learned. Flash cards are
simple to make up. Give
each student one point for each correct flash-card answer and give a
prize to the one with the most points at the end of the game
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